Operation Jagged Pill

2020 -

Operation Jagged Pill

0900: Field Open
1030: Game Brief
1100: Phase 1 Start
1330: Phase 1 End
1400: Phase 2 start
1600: Phase 2 End
1730: Phase 3 Starts
1900: Game End
1930: PRIZES! AND CLEAN UP.
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Due to Covid, this game is limited to 30 players (15 vs. 15), once all spots have been filled that is it. You may pre-register all the way up till game day for $35, if there are still spots open on game day then they will open up to walk on's although likewise will shut down once we reach 30 so this is 100% a first come, first serve situation.
:Required Items:
⦁ Dead Rag (red piece of fabric to place in your hand or on your head)
⦁ Watch or timer (for bleed out timing)
⦁ Barrel cover/sock
⦁ Team Appropriate Attire
⦁ Radio [Comms] (Once again not required, but highly suggested)
⦁ Bag (this is not required but highly suggested as you will be potentially carrying items found in the game)
::Game Synopsis::
After months of grueling battles, Russian and SLF forces are drained from the protracted conflict. The cost of the war has caused the Russian populace to lose faith in the governments campaign to consolidate its former state. At the same time SLF forces find themselves surviving on a thread, back to back wars requiring such a steep payment of blood to pay for them. Each side searches for something...anything that can tip the tides of war in their favour. Desperate, both sides realize that the end of the war is coming to a close. Who will grasp victory from the jaws of defeat.
::GAME RULES::
⦁ All Select Paintball & Airsoft field rules apply.
⦁ A player that is hit must call out the hit as normal before entering a 3 minute bleed out. While bleeding out, all a hit player may say is "MEDIC". At the end of their 3 minute bleed out period, the hit player returns to their respawn area and respawns as normal. While bleeding out they may be searched for Items. To search a player you must be 6ft feet from them and count out to 30 using the term "Search 1, Search 2, Search 3 etc.". If a player is successfully searched they must hand over any and all game items that they may be in possession of. The searched player may then respawn as normally. IF the hit players bleed out time would expire while a search is in progress, they remain until the search finishes or it ends, at which point they respawn as normal.
⦁ Supply Depots: With both sides being on the precipice of defeat, the supplies that they have are a precious resource. Each team is designated a supply depot and periodically through out the event day, the teams will be awarded points based on the amount of supplies within the depot. These resources may be stolen by the opposing team. All resources with the exception of the ammo crates can be carried by one person where as the ammo crates require two people to carry them.
⦁ Items may be found in game as part of quests or merely by chance. While carrying an item if you are hit, you must place the items on the ground and enter your bleed out as necessary. Should you get revived, you may pick the items up and continue carrying them. Should your bleed out expire, you respawn as normal, leaving the items where you "died".
⦁ FULL AUTO: For Operation Jagged Pill the only weapons that may shoot in full auto are LMG's (must have a real world couterpart) or Pistols and SMGS that shoot 1 joule or less and use low or mid cap magazines. EVERY OTHER GUN other than the ones listed here must fire in semi-automatic ONLY.
⦁ MEDIC RULES: Each team will be given 3 medics, indicated by white tape on their arms. These medics will be able to revive hit players, returning them to the game. In order to medic someone into the game, the medic must be 6 feet from player, pointing at them as they count out loud to 20. At the end of which, the hit player returns to the game. A player may only be brought back to life via a medic a total of 2 times. If they are hit again, they must follow the bleed out time as normal before returning to respawn at which point their lives return to full.
⦁ Grenade Kills: If a grenade goes off within 10 feet of a player and there is no hard cover (walls, barricades, etc.) between the player and the grenade, they are considered to be hit and proceed to the normal bleed out time.
⦁ Players that do not meet the attire requirements for their team will not be allowed to play till the issue is resolved.
⦁ Game control may/will be performing spot checks.
⦁ Each player will recieve a raffle ticket upon registering on game day, these tickets will be used in the prize draws.
⦁ Bolt Action Sniper Rifles shooting over 1.49 joules to a maximum of 1.86 joules will require a 100 ft minimum engagement distance. If an opponent gets within 100 ft, they sniper must either reposition to 100+ feet away from the target before shooting OR they must switch to another weapon that fires 1.49 joules or less and then engage as per normal.
⦁ LMG's will adhere to a 20 ft minimum engagement distance. If the gun has a single fire mode, they may switch to that to engage an enemy closer than 20 feet otherwise they must switch to another weapon.
::The Factions::
Russian Forces: You will be limited to green camo and green headwear (hats, helmets, etc.). Your gear aside from headwear can be any colour.
Selectovian Liberation Forcers (SLF): You will be limited to civilian clothes with the exception of the two following colours; no red or green. Red clothing will be reserved for Game Control and green clothing will be prohibited as to not get confused with Russian troops.

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